On Wednesday, Sep 3, 2003, at 09:29 Pacific/Auckland, Mats Leidö wrote (in part):


Another approach is to use a #flash member to display text. You can
use a flash member with a text field in it and change its text and
it won't affect the member. So you can use the same flash member for
many sprites to display different text on the same frame. However,
there are potential performance hits using lots of flash sprites on
the same frame.

Why do you think you have the performance hit? It is because everytime you "use" a Flash Member as a sprite, you are in fact invoking another instance of the Flash player (flash xtra).
Each flash xtra is displaying the text field, but each instance is "unaware" of the other instance. Therefore altering the text in one instance will not affect the other instance.
This is not the same as have a sprite being an instance of the text.


If you run two copies of the Notepad. exe and then open the same .txt file, changing the text in one copy won't change the text in the other copy. Only when you come to save the two copies of the same file will you get the change, which will infact reflect the text in the last saved copy.

Hope this makes sense ;-)

Tony Bray

"I came into this world with nothing.
Fortunately I have got most of it left."

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