Hello List, I am building a program where I need to remove the behaviours from a sprite at one point and then reattach further down the score. This all takes place within the same sprite span. The much simplified version of how I was trying to handle it, is as follows:
global gBehaviorScriptsToReattach on mouseUp me -- save the scriptList for later use and then wipe out existing scripts gBehaviorScriptsToReattach = sprite(x).scriptList llDummyList = [] sprite(x).setScriptList(llDummyList) end on exitFrame me -- put previously saved scripts back sprite(x).setScriptList(gBehaviorScriptsToReattach) end In actuality, this process takes place by calling different methods from the same object, but the logic is there. Seems to work during authoring, but not at runtime. However, I didn't see any documentation as such? I have also tried using scriptInstanceList, but ran into errors when it tried to execute the reattached behaviours. Just looking for the best way to handle this! Thanks! -_Craig Craig Taylor Renegade Digital Media inc. www.renegadedigital.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
