Tab & Kerry (& Daniel) - thank you for a very interesting, informative and useful 
thread.

The impression I got from you Tab is that 8-bit gives good results performance-wise, 
but that 32-bit was quickest to access (the most "processor-friendly")   

So if I don't care about memory usage (e.g. just several  small castmembers), and want 
the fastest possible animation performance, should I go with 8-bit or 32-bit 
castmembers?

(and if I'm using the alpha channel, e.g. anti-aliased vectors, does that affect the 
answer?) 

regards
Kevin McFarland
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