Tab & Kerry (& Daniel) - thank you for a very interesting, informative and useful thread.
The impression I got from you Tab is that 8-bit gives good results performance-wise, but that 32-bit was quickest to access (the most "processor-friendly") So if I don't care about memory usage (e.g. just several small castmembers), and want the fastest possible animation performance, should I go with 8-bit or 32-bit castmembers? (and if I'm using the alpha channel, e.g. anti-aliased vectors, does that affect the answer?) regards Kevin McFarland [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
