I have a question regarding manipulating video with lingo. I have a stream being captured then brought in to director which is fine, but what I would like to happen is have 2 instances of the video on the stage, one playing at full speed and the other playing at the same rate but skipping every other frame out so its 'juddery'. Is there something anyone might be able to suggest that might help?

As you are reading the same file, it may even be possible to do what you want. Hold on, I'll try it...


Yes, it works fine. This was my frame script:

on exitFrame me
  set the movietime of sprite 2 to the movietime of sprite 1
  go the frame
end

and this was a script on sprite 2:

on beginsprite
  set the movierate of sprite 2 to 0
end

You could have two members (I just had one) and set the second one to be paused, which would mean not needing the beginsprite script to stop it. When I run the movie the second copy of the video runs at the frame rate I set, so if I set it to 5 fps, it jerks along at 5 changes per second, with the other sprite playing smoothly (QuickTime is not limited by Director's frame rate, it updates the movie as often as it needs to).

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