Thanks again.
I think my student's real problem, in relation to you answer, is that he has stored model resources in a property variable rather than a global so that when he comes back: 1) he has lost his references to his resource and 2) he cannot check to see if it is already initialised (as he could if it were a global).
I will pass your message on and maybe he will use yours and Paul Catanese's approach in future.
Regards, John
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Message: 1 From: "Ya-Chun Lin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: Re: <lingo-l> Re: Refresh and SW3D Date: Thu, 30 Oct 2003 12:44:09 -0500 Organization: Chedd-Angier Production Co. Reply-To: [EMAIL PROTECTED]
Hi! John, Oh~ so your student reitialised the 3D in a beginSprite... I use Paul Catanese's 3D book as my reference and in his examples, he puts 2 markers with frame scripts before the main screen. One for loading(cheking if the 3D cast member exists) and the second one for initializing(creating new modles, setting up camera...). With this way, you avoid re-initialized the 3D everytime it steps into beginsprite, but only the time you want to re-initialize it.
Yachun ----- Original Message ----- From: John Waller <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 29, 2003 8:26 PM Subject: <lingo-l> Re: Refresh and SW3D
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