Hi Igor

on mouseUp me

  sprite(3).visible = false
  PreloadNetThingthe MoviePath & "second.cct")

Well I guess this is just a copy-typo, but the line above should read PreloadNetThing(the MoviePath & "second.cct")

castlib(2).filename = the MoviePath & "second.cct"

I think yourproblem might come from here : you're using the actlib "second.cct" although it isn't yet loaded (as you've started preloading on the previous line)


  sprite(4).member.text = castlib(2).filename
  member("sp", 2).preload()
  sprite(3).puppet = true
  sprite(3).member = member("sp", 2)
  sprite(3).locH = 160
  sprite(3).locV = 120
  sprite(3).visible = true

end


You should split your code :
 a.) the trigger
 b.) the actual action

Like (not the best solution, but the shortest I have in mind right now)

property pnNetID

on mouseUp me
   sprite(3).visible = false
   pnNetID = PreloadNetThing(the MoviePath & "second.cct")
end

on exitFrame me
  if voidP(pnNetID) then exit
  -- a preloading is in progress. Is it done?
  if not netDone(pnNetID) then exit
  -- in a complete script here I should check for net errors

  -- preload is done, I should forget my netOp token
  pnNetID = VOID

  castlib(2).filename = the MoviePath & "second.cct"
  sprite(4).member.text = castlib(2).filename
  member("sp", 2).preload()
  sprite(3).puppet = true
  sprite(3).member = member("sp", 2)
  sprite(3).locH = 160
  sprite(3).locV = 120
  sprite(3).visible = true
end


Hope this helps, s�b [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]

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