Using a flash member also has speed implications.  If you have one large map
with every little object on it, when it's zoomed out to see a lot of the
map, there will be so many little objects visible that it will bog down the
playback, possibly worse than an image would (you'd have to do some tests to
see which is worse).  I would probably go a different route altogether and
use a copyPixels solution.  Have one large map that is the whole map at as
large a resolution as you would ever need, and then have another bitmap that
is just for display.  Then you can use copyPixels to copy different parts of
the large map into the display bitmap for display.  To zoom out, simply copy
a larger rect of the source bitmap into the smaller one of the display
bitmap and it will be resized to fit (antialiasing and all!).

Charlie Fiskeaux II
Media Designer
Cre8tive Group
cre8tivegroup.com
859/858-9054x29
cell:859/608-9194

----- Original Message ----- 
From: "emredk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 01, 2003 3:04 AM
Subject: Re: <lingo-l> Any idea?


> Best way to zooming map,  using vector flash member. it gives best
quality.
> When you're using an image, on zoomstate %300 (any) set the flash
> movieclip.alpha down. It hides to image pixel problem.
>
> emredk�
>
> ----- Original Message ----- 
> From: "sasa" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, December 01, 2003 6:41 AM
> Subject: Re: <lingo-l> Any idea?
>
>
> > At 19:08 30. 11. 03, "Diego Landro" <[EMAIL PROTECTED]> wrote:
> > >For the zoom option map the best way would be to use a big image and
> resize
> > >it as you use the zoom in-out tool, but that way maybe the image is too
> big
> > >and the app would slow down  a lot because of the big image. If this
> happens
> > >i guess your best shot would be to use different images for different
> > >degrees of zooming, and you should be careful enough to register these
> > >variations between maps so you can then adjust your coordinates for
> object
> >
> > Yes, picture of the map is very big and it slow down any moving and
> > resizing. it looks like more pictures will be better solution.
> >
> > >for making n-markers (if i understand quite right what youre trying to
> do)
> > >your best possibility is to use lists (marker=[m1,m2,m3...]) if youre
not
> > >familiar with lists check the lingo dictionary, is quite simple (again,
i
> >
> > Ufff, my english, sorry. Markers are on the map annd they must be
buttons.
> > For example, i select from database all objects from group museums and
> have
> > 34 results with x and y coordinates for display on the map (markers) and
> > every dot on the map must be mouse clickable. I can handle more pictures
> > and scaling between them and i can use loop:
> >
> >     repeat with i=1 to GetRecordCount(ValentinaCursor)
> >     ...
> >     end repeat
> >
> > to display dots on the map:
> >
> >     member("map").image.fill(rect(0,0,20,20).offset(x_koord, y_koord),
> > [#color : rgb(255,0,0), #shapeType : #oval, #lineSize : 2])
> >
> > but i have not any idea how to make them mouse sensitive - when you
click
> > on some map object you get more information about. Best posibble way is
> > that click return some record ID and this is a reason to make sprites on
> > the fly not to draw on the image.
> >
> >
> > Alex
> >
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
> [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
is
> for learning and helping with programming Lingo.  Thanks!]
> >
> >
>
> [To remove yourself from this list, or to change to digest mode, go to
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[EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is
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