> How about Unicode support? Lingo strings do not support Unicode so that's why you're likely having trouble using Flash assets to render your unicode strings. Once Lingo touches 'em you're hosed... But wait... There's more! You'll have to wait for Christmas though, sorry!
Ok, I shouldn't tease Kurt so much. :) The SpiderMonkey engine that we used to implement support for JavaScript syntax does support Unicode string data so you can safely use Unicode strings in JS whereas in Lingo you cannot. This means that while we don't have direct support for Unicode, you can get to it in a round-about way by using JavaScript syntax and Flash members to render that text. The whole point is to never move your Unicode string data through Lingo. Let me be clear: I am NOT saying "we support Unicode via Flash" so don't get all riled up at me (not you Kurt, but the users in general). I am saying "hey, look at this little factoid, it might help bridge the gap in the meantime". Cheers, Tom Higgins Product Specialist - Director Team Macromedia Announcing Director MX 2004, de lekkerste! http://www.macromedia.com/software/director ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
