Luiz,

> Has the 3D engine been revised? what about the Z-Sorting error??? Has
> the antialiasing been improved?

As Colin already pointed out we have not done a major revision of the 3D
engine in this release, we have added a few items but none of them deal with
the rendering layer and they are tightly focused additions:

Many folks use modelsUnderLoc and modelsUnderRay for a variety of uses and
often this has served as a performance bottleneck for running code. In this
release we now allow you a few more options when using these methods:

Maximum number of models (already there in MX)
Detailed or simple information (already there in MX)
Maximum distance to cast the ray (new!)
A list of models among which to cast (new!)

Using those last two new items will allow you far greater control of the
raycasting so as to allow better performance optimizing.

In addition to the raycasting changes we've also implemented the ability to
tap into hardware based anti-aliasing when supported on a machine via
DirectX (we didn't do this for OpenGL though due to some technical reasons
that I'm not immediately remembering).

Hope that helps!

Cheers,
Tom Higgins
Product Specialist - Director Team
Macromedia

Announcing Director MX 2004, de lekkerste!
http://www.macromedia.com/software/director

...
[To remove yourself from this list, or to change to digest mode, go to 
http://www.penworks.com/lingo-l.cgi  To post messages to the list, email [EMAIL 
PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
with programming Lingo.  Thanks!]

Reply via email to