Hi Grimm... Yes! I did this exact thing a few years back. If you're considering the parallaxed content to be bitmaps, I'd *think* 3d is not the way to go because you would have to use larger bitmaps to make up the distance difference the further away from the camera they are.
I used 2d, three sprites on top of one another and with a left and right button, moved the top one 3px, the middle one 2px, the bottom one 1px either left or right depending on whether or not the directional buttons are pressed on exitframe. The text in my foreground is one big see through 1-bit bitmap. http://www.mmwebsite.com/work/timeline.html - Michael M. > I've got this project, the idea is a timeline using parallax, where the timeline is the middle, the background is just ...background, and the dates/content are the foreground. I'm actually thinking rather than do this in 2d/imaging lingo, perhaps use actual 3d billboards and move the camera; this way I can 'layout' the timeline/content basically in a 1 to 1 and move the camera...perhaps even a light from behind for some shadowing... Any thoughts? Has anyone does something (as simple as this) before? As for the timeline dates, would it be best to create flat planes with a text texture on it (ie a flash member image) or actual 3d text members? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]