Does anyone know how to use sxSendInputWaiting(true)? I know it activates a function that will send a notification to the movieScript handler sxMIDIInWaiting as soon as an event is present in the input buffer, and from there I'm supposed to use the sxGetMIDIIn() to retrieve the incoming message and use the result to control the animation. Does anyone have any sample code on how this is done?
What I'm trying to do is to move a sprite, or make sprites appear, based on MIDI input - but I don't want the movement to be dependent on the exit of a frame. I've controlled animations using sxGetMIDIIn() in an exitFrame handler, but am a bit confused as to how to use sxSendInputWaiting() along with sxMidiInWaiting. Any input, especially sample code, would be appreciated. Thanks all. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
