Does anyone know how to use sxSendInputWaiting(true)?   I know it activates
a function that will send a notification to the movieScript handler
sxMIDIInWaiting as soon as an event is present in the input buffer, and from
there I'm supposed to use the sxGetMIDIIn() to retrieve the incoming message
and use the result to control the animation.  Does anyone have any sample
code on how this is done?

What I'm trying to do is to move a sprite, or make sprites appear, based on
MIDI input - but I don't want the movement to be dependent on the exit of a
frame.
I've controlled animations using sxGetMIDIIn() in an exitFrame handler, but
am a bit confused as to how to use sxSendInputWaiting() along with
sxMidiInWaiting.  Any input, especially sample code, would be appreciated.
Thanks all.

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