Mark (and others),
Have you had a chance to play around with the new LDMs and confirm that any existing quirks have been fixed?
new LDMs ?
there are no new LDMs to my knowledge.
some quirks have been fixed. although not explicitely for LDMs, but there were changes and fixes in lingo which lead to fixes and new/better workarounds of existing quirks in LDMs.
for example problems with the scope of the castmember references should be better avoidable by now, since you can reference a castmember now as object, which is way cool.
try the following in the message window:
xx = _movie.sprite[1].movie.castlib[1].member[1] put xx -- <Object member 2 6ef4630> put xx.type -- #script put xx.name -- "ScriptInLDM"
this is KICK ASS COOOOL !!!!!
now try in DMX:
tell sprite(1) to put member(1).name -- "ScriptInLDM" tell sprite(1) to set xx = member(1) put xx -- (member 1 of castLib 1) put xx.name -- "MemberInStageMovie"
so yes, from that POV there ARE fixes for quirks in LDMs and even more in MIAWs.
unfortunately this doesn't apply for mouseEvent problems and coordinate problems in LDMs.
but let's wait for the next director release and try out the other new features of 2004 meanwhile ;-)
--
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