> What other thoughts do people have about using > this new feature in DMX2K4?
Wow, this is _not_ a new feature. Welcome to Director MX functionality!!! We introduced Flash Objects From Scripting as a feature last release, it is the feature that allows you to create and use various Flash objects in Lingo (and now JS) directly, with or without a Flash sprite. Here's a demo to get you started on exploring this (awesome) ability specifically with LocalConnection objects: <http://poppy.macromedia.com/~thiggins/flash_integration/localconnection_sim plechat/index.htm> Source code provided, authored in MX many moons ago. :) LocalConnections can be used for any sort of Flash-Director-Projectors-Shockwave intercommunication, it just doesn't matter! I've had a "chat" going between Director authoring, a Shockwave movie in a browser, a Director projector, a Flash projector and a Flash SWF in a browser, all exchanging text via LocalConnection objects. It's really sweet once you figure it out (and it's _really_simple_ to use if you ask me). > It seems you can use this messaging layer as an alternative to using > 'tell' to communicate across LDMs, MIAWs, If you're in MX 2004 why not do these instead of using tell or LocalConnections: window("foo").movie.someHandler() window("foo").movie.castLib[2].member["foo"].property Both of the above are now possible in MX 2004 to bypass the use of tell statements (implement JS engine, clean-up object model, expose movie objects [among others], bam! Whole new world opens up for both JS and Lingo users). Cheers, Tom Higgins Product Specialist - Director Team Macromedia Announcing Director MX 2004, de lekkerste! http://www.macromedia.com/software/director ... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
