Hi Colin...thanks for responding.
>rgb(255,0,0) rgb(255,255,255)
>0------------------------0
> Is that your real case, or just an example? If it's the actual case,
could you not get the right effect by cross fading between two pngs?
No, this is just a test movie. Actually, the png appears at a marker
that is a template, so I can't introduce another sprite there from which
to cross fade. Originally I had this really neat imaging lingo
side-to-side blend sort-of-thing, but it's turned out to be a bit too
artistic for my colleagues. So what I'm trying to do is when the bitmap
appears on the stage, create a sort of "camera flash" effect, and at the
outset of the camera flash, have parameters of what color the flash
should be, and fade it down to normal.
In flash the AS would start as
var theCameraFlash = {rb:255,gb:255,bb:255}
Graphic.setTransform(theCameraFlash)
<<smooth step by step transition decrementing 255 down to 0>>
Then eventually,
var theNormalColor = {rb:0,gb:0,bb:0}
Graphic.setTransform(theNormalColor)
- Michael M.
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