Ian,
I would build the VR in flash and then take that into director.
This would allow you to add buttons on top of the vr and give the vr
more interactivity options.

www.Flashkit.com has many examples of a vr in flash.

Hope this helps,
Clay Atfield





----- Original Message ----- 
From: "Ian Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 23, 2004 10:05 AM
Subject: <lingo-l> VR options in Director


> Hi,
>
> I'm looking at a DirectorMX/MX2004 project that requires vr panos.
>
> I've pushed the Quicktime route for superior quality but my client is
unwilling, as staff aren't allowed to install progs.
>
> I've looked at iPix route and the xtra for Director, but the quailty of
iPix panos are not great (prob because its a 2 x 180 degree shot system).
Zooming in provides inferior results to QTVR.
>
> The only other route I can think of is using 3D in Director to simulate
cubic/spherical vrs.
>
> I've done a bit of toying with 3D in MX but I've found that when the
playback head reaches the w3d sprite on the stage, it takes 5-10 seconds to
load.
>
> Also toyed with antialiasingEnabled off while pano moving and on when
stationary, but switching it off and on makes the system unresponsive for
the same amount of time (5-10 sec) (P4 1.8gHz, GeForce 4)
>
> My question is: are these the only options we have or are there other
xtras that do a similar job?
>
> If this is all the options, is there any way to increase the
responsiveness of the 3D route?
>
>
>
> Best regards,
>
> Ian
>
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