While trying to make Flash go wrong, I tried timing DTS versus
non-DTS. I was using a Flash movie that has an extreme amount of
curves (206 frame animation that has no sounds, no bitmaps, just
curves, and yet is 3.7 MB). I set the Flash member to be lock-step,
and set the Director movie to 999 fps. I spread the Flash sprite out
to 206 frames in the score, and put a "put the timer, starttimer, go
1" script at the end.
The time for the 206 frames DTS was 680 ticks for high quality and
380 ticks for low quality. Non-DTS was 740 and 450. As I mentioned,
it's a demanding animation, which should cause the most difference
between DTS and non-DTS. Even with this case the performance
difference was only in the 10-15% range, which may not be enough gain
if you have to jump through hoops to work around DTS issues.
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- RE: <lingo-l> MIAW, Flash and redrawing (Is B... Kerry Thompson
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- RE: <lingo-l> MIAW, Flash and redrawing (Is B... Kerry Thompson
- Re: <lingo-l> MIAW, Flash and redrawing (Is B... Colin Holgate
- Re: <lingo-l> MIAW, Flash and redrawing (Is B... Colin Holgate
- RE: <lingo-l> speed comparison between DTS an... Colin Holgate
- RE: <lingo-l> speed comparison between DTS an... Kerry Thompson
- RE: <lingo-l> speed comparison between DTS an... Colin Holgate
- RE: <lingo-l> speed comparison between DTS an... Kerry Thompson
- RE: <lingo-l> speed comparison between DTS an... Colin Holgate
- RE: <lingo-l> MIAW, Flash and redrawing Kerry Thompson
