While trying to make Flash go wrong, I tried timing DTS versus non-DTS. I was using a Flash movie that has an extreme amount of curves (206 frame animation that has no sounds, no bitmaps, just curves, and yet is 3.7 MB). I set the Flash member to be lock-step, and set the Director movie to 999 fps. I spread the Flash sprite out to 206 frames in the score, and put a "put the timer, starttimer, go 1" script at the end.

The time for the 206 frames DTS was 680 ticks for high quality and 380 ticks for low quality. Non-DTS was 740 and 450. As I mentioned, it's a demanding animation, which should cause the most difference between DTS and non-DTS. Even with this case the performance difference was only in the 10-15% range, which may not be enough gain if you have to jump through hoops to work around DTS issues.

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