On Mar 22, 2004, at 9:10 AM, Mendelsohn, Michael wrote:

Hi list...

What would cause a cursor command not to work in a mouseWithin handler?
Below, it gets to the cursor line, but doesn't do anything.

Of course it doesn't. You have about six skillion conditionals to be tested first, with deep bracket access. The poor Lingo interpreter doesn't have time to get to the cursor command.


Try switching to mouseEnter, which tests once, instead of mouseWithin, which tests every moment the mouse is inside the sprite. Also try preloading the areas you're testing into variables so you aren't trying to grab them live. You've got a lot of fairly chip-heavy stuff going on there.

BTW when first looking at the code you sent, I toyed with the idea that you had to be joking. Uh, were you?


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