Troy, How do you map 2d onto the 3d models using 3dpi? Is there a tutorial somewhere? Havn't tried that yet.
Steve Rachels ----- Original Message ----- From: "Troy Rollins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 11, 2004 7:50 PM Subject: Re: <lingo-l> 3D maze game > > On Apr 11, 2004, at 6:30 PM, Steve Rachels wrote: > > > You can make them show up by unchecking the direct to stage button, > > but 2d > > sprites are under the 3d world otherwise. > > > > If you have 3d sprites from some program like Max, you can clone them > > into > > the Maze world, which is probaly more what you would want in the > > finished > > maze. > > You can, as well, map 2D sprite objects onto new 3D planes that you > define through Lingo. > > Every time these sort of questions arise I recommend 3DPI xtra. You > simply can't go wrong with that tool and the price. If you are doing > anything at all with 3D it is a virtual requirement. If nothing else, > it will teach you a lot about the SW3D capabilities, and your own > models. Check it out, if you haven't already. > > -- > Troy > RPSystems, Ltd. > http://www.rpsystems.net [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
