Steve I just checked the code and it works independent of the dragModel
code. Buzz is right the cloning should happen prior to executing the
drag code.

Faisal

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Buzz Kettles
Sent: Friday, April 23, 2004 11:30 AM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> KeyDown, mouseDown question

At 8:35 AM -0700 4/23/04, you wrote:
>
>So it will put the "z isn't down" into the message window with a
mouseDown,
>but won't let me clone the model with the key down.  It's as if when
the key
>is down it doesn't recognize the mouseDown.  Oh, and there's also a
>dragModel behavior on the sprite (3dworld). Any suggestions?

guessing:
change the behavior order on the sprite so that the cloning happens 
before the drag code takes over?
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