Steve I just checked the code and it works independent of the dragModel code. Buzz is right the cloning should happen prior to executing the drag code.
Faisal -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Buzz Kettles Sent: Friday, April 23, 2004 11:30 AM To: [EMAIL PROTECTED] Subject: Re: <lingo-l> KeyDown, mouseDown question At 8:35 AM -0700 4/23/04, you wrote: > >So it will put the "z isn't down" into the message window with a mouseDown, >but won't let me clone the model with the key down. It's as if when the key >is down it doesn't recognize the mouseDown. Oh, and there's also a >dragModel behavior on the sprite (3dworld). Any suggestions? guessing: change the behavior order on the sprite so that the cloning happens before the drag code takes over? [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
