Buzz, sound().play() and sound().isBusy() still have the same problem. Thanks for the update on the lingo.
Cath
At 08:57 a.m. 11/05/2004 -0700, you wrote:
At 11:20 AM +0200 5/11/04, you wrote:----- Original Message ----- From: "Cath Sample" <[EMAIL PROTECTED]>
Hi Cath,Hi, There seems to be a problem with testing for soundbusy(channel) in certain cases. I don't recall this happening pre MX- has anyone seen it in older versions?
As I recall, Director has had a problem with missing or nonfunctioning sound cards since Dir 7 when they introduced the new sound() object. Director would actually cause a script error with the new sound object and a missing sound card. In your case, you are using the older syntax which isn't working but doesn't cause an error either. I suggest you use BuddyAPI xtra to check for a soundcard:
Cath - What does sound().isBusy() do in the 'no sound card' situation?
btw - When the sound() object was introduced in d8, it was suggested that soundBusy() should be replaced with sound().isBusy(). The primary reason was that soundBusy() was slow enough to give incorrect returns (it's always been pretty slow). This could be another good reason.
also - puppetSound() now only exists as an alias - the code actually calls sound().play().
hth -Buzz
if baSoundCard( ) then -- play sound else -- do this end if
There might be a lingo way of checking, but for me, Buddy did the trick.
Frank
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