Buzz,
sound().play() and sound().isBusy() still have the same problem.
Thanks for the update on the lingo.

Cath

At 08:57 a.m. 11/05/2004 -0700, you wrote:
At 11:20 AM +0200 5/11/04, you wrote:
----- Original Message -----
From: "Cath Sample" <[EMAIL PROTECTED]>

 Hi,
 There seems to be a problem with testing for soundbusy(channel) in certain
 cases. I don't recall this happening pre MX- has anyone seen it in older
 versions?
Hi Cath,

As I recall, Director has had a problem with missing or nonfunctioning sound
cards since Dir 7 when they introduced the new sound() object. Director
would actually cause a script error with the new sound object and a missing
sound card. In your case, you are using the older syntax which isn't working
but doesn't cause an error either. I suggest you use BuddyAPI xtra to check
for a soundcard:

Cath - What does sound().isBusy() do in the 'no sound card' situation?

btw - When the sound() object was introduced in d8, it was suggested that soundBusy() should be replaced with sound().isBusy(). The primary reason was that soundBusy() was slow enough to give incorrect returns (it's always been pretty slow). This could be another good reason.

also - puppetSound() now only exists as an alias - the code actually calls sound().play().

hth
-Buzz



if baSoundCard( ) then -- play sound else -- do this end if

There might be a lingo way of checking, but for me, Buddy did the trick.

Frank



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