Hi Per,

I was curious to try this, since Othello's my favorite game, and the first real graphic one I ever programmed (1984 or 1985, I think).

1) Looks very good visually

2) The prompts that show where to put the piece are too intrusive. They look like chips, and it makes it hard to visualize the board. Something like a small bright dot or whatever, or make it a choice as to what form they take (dot, chip, none).

3) Actual play needs some work. I don't know what algorithm you're using but even with the computer opponent set to "brutal" I beat it 50 to 13 (apparently score keeping needs work as it should add up to 64). The computer seemed to be going for maximum chip count and ignoring strategy. It gave me a series of very key squares that it should never have given up so easily. It actually played better when it was "normal" than when it was "brutal".

4) Menus on front need work - if you don't pick a choice you can't dismiss the menu.

5) I would also suggest a slight delay before doing the computer move. You barely see your pieces turn before the computer's changing all of its. Maybe a 2 and a half second delay.

But it's off to a good start!

- Tab


At 11:48 AM 6/3/04, Per-Erik Bergman wrote:
Hi, I'm almost done with a game and thought it was time to get some opinions
about it. It's the classic board game Othello/reverse

You can find it at my site http://uncle.nu/

Direct link: http://uncle.nu/index.php?folder=05_Games&page=05_Othello

It's my first 3D game so if you test it just let me know if it runs smoothly
=)

I have saved the funniest part to create to last so to morrow I will start
working on some real AI that might be a better challenge.

/Per-Erik Bergman
The Perfect World Is In My Head


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