The behavior I posted will turn editable on when it runs, so you don't have to.

roymeo


At 01:54 PM 6/9/2004, you wrote:
>I found that whacking the sprite().editable OFF, updateStage & back
>on just prior to switching to a given sprite helped
I generally only leave one member editable, switching the property at
the same time that I switch the keyboardFocusSprite. It eliminates all
weirdness, and no updateStage is required.

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