Yes...but...if it has a "certain custom property", could that behavior not also have a "certain method"? Then you could just use sendAllSprites(#certainMethod). More specifically to your case: sendAllSprites(#useBuiltInCursor) This would be much more efficient than testing each behavior instance of each sprite.
John ----- Original Message ----- From: "Lee Blinco" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, July 02, 2004 5:04 AM Subject: <lingo-l> detect sprites with a certain property > Hi > is it possible to loop through all sprites in the score and detect whether > each sprite has a certain custom property. > If the sprite has any custom properties then i can use > > repeat with k = 1 to the lastChannel > repeat with l = 1 to sprite(k).count() > if sprite(k).getPropAt(l) = #myBuiltInCursor then > sprite(k).cursor = sprite(k).myBuiltInCursor > else > nothing > end if > end repeat > end repeat > > but this fails when a sprite has no properties as it returns a "handler not > in object error". > so is it poosible to test for whether a sprite has any custom properties at > all or not. > chhers > Lee Blinco > Multimedia Developer > AVR Productions > +44 (0)1462 819603 > > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] > > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
