I'm trying to set the color of a vector graphic at runtime. I need to
give it an rgb value, but it seems to only want to take palette colors.
Here's my code:
channelColorList = [160104100, 192138100, 189180112, 135162111,
112147110, 101155153, 98134145, 95113146, 127104147, 131095122]
(in a loop:)
channelMember.rect = channelRect
channelSprite = pSpriteManager.mAllocateChannel()
sprite(channelSprite).member = channelMember
sprite(channelSprite).rect = channelMember.rect
sprite(channelSprite).loc = point(channelLeft, channelTop)
sprite(channelSprite).rect = rect(channelLeft, channelTop, channelLeft
+ channelRect.right, channelTop + channelRect.bottom)
sprite(channelSprite).ink = 0
sprite(channelSprite).foreColor = channelColorList[i]
channelMember is the vector graphic. I've tried it using
RGB("#YADAYADA"), and that doesn't work any better. The forecolor always
ends up 108, it seems.
What do I do to set the color?
Cordially,
Kerry Thompson
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