hi all
wonder if u can help.
how to get this same effect but fix the fact that if the sprite
intersects an icon at the same time that the mouse is over another
one then it keeps switching the flag on and off so it jumps the
videos and sounds all the time
i tried putting this just b4 the updatestage but it doesnt work
if sprite(4).intersects(i+4) = false then
flag = 1 -- already started playing rand. on this node
else
flag = 0
end if
any ideas
thanx
p///
----
var flag
repeat with i = 1 to Tlist[t].count
if the rollover= i + 4 then -- mouse within the node
if flag = 0 then -- it wasn't within before, so play
sprite(i+4).visible=1 -- see the node
sound fadeout 2, 30
sprite(1).member =
Tlist[t][i].MOimg[random(Tlist[t][i].MOimg.count)] -- random image
puppetsound 3,
Tlist[t][i].MOsnd[random(Tlist[t][i].mosnd.count)]-- play random sound
set the text of member "name" = string(Tlist[t][i].LineSnd)
--put name
updatestage
flag = 1 -- already started playing rand. on this node
end if
else if sprite(4).intersects(i+4) then -- mouse intersects node
flag = 0 -- its just intersecting again, prepare to play
sprite(i+4).visible=1 -- see the node
if not soundbusy(5) then
puppetsound 5, Tlist[t][i].LineSnd-- play line crossing sound
end if
else
sprite(i+4).visible =0 -- dont see the node
end if
end repeat
else
repeat with i = 1 to Tlist[t].count
if the rollover= i + 4 then -- mouse within the node
if flag <> i then -- it wasn't within before, so play
sound fadeout 2, 30
sprite(1).member =
Tlist[t][i].MOimg[random(Tlist[t][i].MOimg.count)] -- random image
puppetsound 3,
Tlist[t][i].MOsnd[random(Tlist[t][i].mosnd.count)]-- play random sound
set the text of member "name" = string(Tlist[t][i].LineSnd)
--put name
updatestage
flag = i -- already started playing rand. on this node
end if
end if
end repeat
end if
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