> >From you experiences, what are some of the things one can do to optimize
>ther performance of a movie?
If you can make it, attend one of Terry's Schussler's advanced seminars--he
covers optimization pretty thoroughly, I've heard (I'm going myself on Monday).
> I my case, I'm using some huge 3 & 4
>dimensional global lists, and calling quite a few handlers that've been
>defined in the movie script.
A couple of things:
A property list is usually faster to access than a linear list
Sorted lists might speed access, but will probably slow down on adding items
Store repeated member references, e.g.:
myMember = member("someMath")
repeat with i = 1 to 100
put string(i) after myMember
-- that's faster than put string(i) after member("someMath")
end repeat
Same thing with sprite references, especially if you're going to access
sprite properties repeatedly.
HTH.
Cordially,
Kerry Thompson
Learning Network
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