Hi Robert, This is a problem of a MIAW on Macintosh. The 'keyDown' event is not received in a MIAW and passed to the stage. The sample scripts below are to send back the event from the stage and to receive it by the sprite that the behavior is attached in a MIAW. _____ Robert Wright wrote: > I'm having trouble getting a clipboard features behavior to work on a field > in a MIAW. I've narrowed it down to the lingo within an "if the > commandDown..." statement is never getting called. I've tried just using > this simple script: > > on keyDown me > if the commandDown then beep > end Good luck, Fumio Nonaka Attain Corporation [EMAIL PROTECTED] ------------------------------------------------------ -- Getting the keyDown message form the stage behavior -- For field sprite ------------------------------------------------------ on beginSprite me -- Initializing for testing the keyDownScript = "put #keydown" sprite(me.spriteNum).member.editable = true me.xSetKeyDownBack() end on keyDown me alert string([#key: the key, #movie: the movieName]) end on xSetKeyDownBack me -- Sending the sprite number to the stage tell the stage call(#xSendKeyDownTo, the actorList, me.spriteNum) end tell end ------------------------------------- -- Sending state of MIAW to the stage -- Movie script ------------------------------------- on activateWindow -- Sending the message of activated MIAW sActiveWindow = the activeWindow tell the stage call(#xActivateMIAW, the actorList, sActiveWindow) end tell end on deactivateWindow me -- Sending the message of deactivated MIAW sActiveWindow = the activeWindow tell the stage call(#xDeactivateMIAW, the actorList, sActiveWindow) end tell end ------------------------------------------ -- Sending back the keyDown event behavior -- For a sprite in the stage ------------------------------------------ property psMIAW, pnMIAWSpriteNum, psKeyDownScript, pbMIAWActive on beginSprite me -- Initialize for testing sprite(me.spriteNum).member.editable = true sMIAW = the moviePath & "KeyDownMIAW85" me.xOpenMIAW(sMIAW) the keyDownScript = "put [#init: the key, #movie: the movieName]" end on endSprite me -- Cleanup to finish test me.xForget() the keyDownScript = empty end on xOpenMIAW me, sMIAW -- Opening a MIAW and activating the behavior (the actorList).append(me) psMIAW = sMIAW pbMIAWActive = true open window(psMIAW) end on xForget me -- Forgetting a MIAW and deactivating the behavior forget window(psMIAW) (the actorList).deleteOne(me) the keyDownScript = psKeyDownScript end on xSendKeyDownTo me, nMIAWSpriteNam -- Setting a target sprite in the MIAW pnMIAWSpriteNum = nMIAWSpriteNam psKeyDownScript = the keyDownScript the keyDownScript = "call(#xSendKeyDownToMIAW, the actorList)" end on xSendKeyDownToMIAW me -- Sending back the keyDown event to the MIAW if pbMIAWActive then tell window(psMIAW) do the keyDownScript sendSprite(pnMIAWSpriteNum, #keyDown) end tell stopEvent else do psKeyDownScript end if end on xActivateMIAW me, sActiveMIAW -- Setting for activated MIAW pbMIAWActive = true end on xDeactivateMIAW me, sActiveMIAW -- Setting for deactivated MIAW pbMIAWActive = false end [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]

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