grimmwerks wrote:
> 
> Ok, because I'm pretty dopey about SOME things (read: most), I'm looking
> to understand the prerequisite sin, cos, etc....and how to animate sine
> waves....but rather than have a sine wave appear to be flat, I'd like it
> to appear 3 dimensional, meaning the center of the stage being the
> infinate point, and a sine wave animating from there to the side, the
> waves larger, the 'closer' (read: to the edge) they are....

This looks like a job for... quads!
But you'll get some weird distortion if you put the whole series of
waves in one image and stretch it from center to edge. It'll probably
look pretty good though if you 'tile' them out to the edge with images
that have just one wavelength on them.

You could either have the image be an animation of a single wavelength
going through a cycle and nail down the quads of each of the sprites, OR
you could have just the one image of a wavelength and march the quads of
the sprites out from the center, dealing with the proportions on the fly.

Did that make any sense?

-- 
Carl West    [EMAIL PROTECTED]
617.262.8830 x246    

I have no superfluous leisure; my stay must be
stolen out of other affairs; but I will attend you awhile.

           - Isabella, Measure for Measure, Act 3 Scene 1

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