>> Is there any reason why we shouldn't use Flash sprites that (on collision
or
>>whatever) have their frame changed to modify them. This would work in a
>>similar manner to exchanging the member that is on a given sprite channel
>>but will it be quick enough, are there any reasons why Flash shouldn't be
>>used and so on....??
>From what I have used of flash members, which I will admit isn't a whole lot
when it comes to collison, but the collision I did try with a flash member
seemed not to work so smothly. For some reason, not matter what I set the
flash member background property to (such matte, backgroundtransparent, etc..)
it always treated the member as a whole, detecting the whole background
square.
Maybe someone else can shed som light on this more than I can.
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