At 14:16 26.9.2000 +0200, you wrote:
> >Try and remove the behavior from the "scriptInstanceList" of the sprite.
> >Off the top of my head that should do the trick for you. It's easiest if
> >you added it dynamically, but I assume you didn't as you probably
> >wouldn't ask this if you were.
>I have tried to use the "scriptInstantList" but i can�t get it to work.
>can you give me an example?
>For example if I have a behavior (x) that is attached to sprite 20 and
>when the marker gets to 2 I want to remove the behavior (x)
>
>/Eva
Hi Eva,
Forgive me if I am jumping in unhelpfully here, but I have followed the
thread at a distance...
1. It is the "scriptInstanceList", which could be a typo in your mail, or
the source of your problem :)
2. Which marker are you talking about? Do you mean that you want the sprite
in channel 20 to have a behaviour in frame 1 but not in frame 2, or am I
misunderstanding?
3. Do you want the behaviour to become inactive, or actually to be removed
from memory?
I am asking so that I can understand the problem more specifically and then
maybe offer some help...
Cheers
Owen
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