All the other solutions posted so far do not do what the orignal will.  None of them 
go through ALL of the right cases.

The correct way to do this is:

on rumpan
  Repeat with i = 0 to 5
       if gAntbild>i then
              sprite(60+i).member=member getAt(gValda, i+1) of castlib "internal"
       end if
  End Repeat
end rumpan

Ike



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