Dear Lingoers,

Hello again! Just a quickie - if I can explain it properly -

I am developing a game where records fall from the sky to be caught (using
either high, mid or low catch) my the character who moves laterally across
the screen.

Each time the frame loops the locV of the falling records is increased and a
variable holding the vPos of the sprite is set. This was developed with only
on record in mind (the fool that I am) and it therefore (as it is on a down
to repeat loop based on the record sprites that are on screen) only holds
this value for the first record dropped.

The second value that is tested for when a catch is attempted is the gridPos
of the record in relativity to the character. This also worked with one
record and is on an (up) to loop based on the record sprites that are on
screen.

This leads to a situation when you introduce another record where it holds
the gridPos of one record and the locV of the other. I know what is going
wrong and I know that I probably need another list but I have been staring
at it too long and I am getting nowhere!

If anyone can explain where I might set these various things up I would be
most grateful!

Thanks in advance,

Sam and the Elektonika team.

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