simple select all the cast members you want as a sprite and drag them into
the score window. I discovered this accidentally though I wanted them to be
separate good that my mistake was helpful to someone
regards
gopinath menon
> From: Paul Shrubsole <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> Date: Wed, 20 Sep 2000 22:40:53 +0200
> To: [EMAIL PROTECTED]
> Subject: <lingo-l> "cast to time" equivalent in lingo?
>
> Hi
>
> I am new to Director and would like to know if it is possible to group a
> set of cast members into a *single* sprite instance (channel) in lingo.
> This would help to make my sprite referencing a lot easier. I have a
> collection of interactive objects, each of which consist of a text member
> and two vector shapes. I would like to blend, scale and rotate these
> objects collectively but currently I have to loop through the text and
> shapes individually. Organizing this is a pain since they are instantiated
> as puppet sprites at run-time.
>
> Thanx in advance for any advice
>
>
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