> I think that the best solution for you is to use a database engine (V12DBE
> Xtra fom Integration New Media). That way, you can easily save your game
> data in a file (V12 DB file) so the player can send it to other player via
> email. You can also use a more advanced solution with V12 Online. It will
> allow you to make a game server with many game "results" so all the players
> can share the same data over the internet. I don't know if it makes sense,
> but this is the solution I would use.
> 
> If you want to see what you can achieve with V12, you can visit INM's site
> at: http://www.integration.qc.ca

Not necessary. If both people have the game, put in a "save/load game" file,
which simply exports/imports a text file. FileIO is all you need. All of the
rich media can be stored on the CD, and you simply write a property list to
a text file that is a record of the game "creator's" stored values.

-Kurt


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