> I think that the best solution for you is to use a database engine (V12DBE > Xtra fom Integration New Media). That way, you can easily save your game > data in a file (V12 DB file) so the player can send it to other player via > email. You can also use a more advanced solution with V12 Online. It will > allow you to make a game server with many game "results" so all the players > can share the same data over the internet. I don't know if it makes sense, > but this is the solution I would use. > > If you want to see what you can achieve with V12, you can visit INM's site > at: http://www.integration.qc.ca Not necessary. If both people have the game, put in a "save/load game" file, which simply exports/imports a text file. FileIO is all you need. All of the rich media can be stored on the CD, and you simply write a property list to a text file that is a record of the game "creator's" stored values. -Kurt [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
