Hi List

have a question, my script below is a simple 'pause' button which pauses a
qt sprite, sound channel and movie - the problem is I can only un-pause by
going to the next frame - the trouble is if the movie is waiting for a sound
to finish before moving to the next frame , if the movie is paused and
started again it jumps to the next frame missing whatever sound was left to
play

is there a way to unpause without jumping to the next frame

thanks in advance
Rob


on mouseUp me
  
  if sprite(1).movieRate = 0 then
    
    sprite(10).member = member("cont", "Images")
    updateStage
    sound(1).play()
    
    sprite(1).movieRate = 1
    go the frame + 1
    
    
  else if sprite(1).movieRate = 1 then

    sprite(10).member = member("cont2", "Images")
    updateStage
    sound(1).pause()
    
    sprite(1).movieRate = 0
    pause
    
  end if
  
end


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