Rob,
This is completely untested off the top of my head but , try removing the 
'pause' from your behaviour and replacing it with a 'go the frame' instead.
Actually , if this is a behaviour on a sprite , then you could have a frame 
script with the 'go the frame' in it instead. Without seeing more of your 
dir I can't really tell.

HTH

Tim

--------------------------


on mouseUp me

   if sprite(1).movieRate = 0 then

     sprite(10).member = member("cont", "Images")
     updateStage
     sound(1).play()

     sprite(1).movieRate = 1
     go the frame + 1


   else if sprite(1).movieRate = 1 then

     sprite(10).member = member("cont2", "Images")
     updateStage
     sound(1).pause()

     sprite(1).movieRate = 0
     go the frame
     --  pause  remove this pause !!!

   end if

end

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