Rob,
This is completely untested off the top of my head but , try removing the
'pause' from your behaviour and replacing it with a 'go the frame' instead.
Actually , if this is a behaviour on a sprite , then you could have a frame
script with the 'go the frame' in it instead. Without seeing more of your
dir I can't really tell.
HTH
Tim
--------------------------
on mouseUp me
if sprite(1).movieRate = 0 then
sprite(10).member = member("cont", "Images")
updateStage
sound(1).play()
sprite(1).movieRate = 1
go the frame + 1
else if sprite(1).movieRate = 1 then
sprite(10).member = member("cont2", "Images")
updateStage
sound(1).pause()
sprite(1).movieRate = 0
go the frame
-- pause remove this pause !!!
end if
end
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