> From: [EMAIL PROTECTED] (Lingo-L Digest)
> Reply-To: [EMAIL PROTECTED]
> Date: Tue, 10 Oct 2000 11:59:33 -0400 (EDT)
> To: [EMAIL PROTECTED]
> Subject: Lingo-L Digest V1 #1664
>
> Subject: <lingo-l> keyPresses
>
> Ok guys...
> I have a car race game where the arrow keys control the position of the car
> on a straight road. The problem is that I can detect multiple keyPresses by
> using the keyPressed()
on keyDown
case (the keyCode) of
123: TurnLeft
126: GoForward
125: BackUp
124: TurnRight
end case
end
on Mac this works
to read key codes heres the lingo
on exitFrame
on keyDown
set the text of member "theKeyCode" to string( the keyCode)
end keyDown
end
the member "theKeyCode" is a text cast member named "theKeyCode"
best wishes
Gopinath Menon
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