lets suppose I have a function in a movie script:
        
on goback 
   if count(history) > 0 then
        go movie(getlast(history))
        deleteat(history,count(list))
   end if
end





if I call this function from a movie script, or a frame script, it is 
executed fine....
BUT

if I put a sprite on the screen (on the current movie) with the
following 
behavior:

on mouseup me
   goback()
end




the problem is that when I click the sprite with that behavior a
#beginsprite
call is sent to ALL sprites on the current movie!!! how that can
happen???


This is not a killer issue, but its uggly since all sprites are
initialized before
the linkage (position, blend, etc...)


Luiz Gustavo Castelan P�voas

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