lets suppose I have a function in a movie script:
on goback
if count(history) > 0 then
go movie(getlast(history))
deleteat(history,count(list))
end if
end
if I call this function from a movie script, or a frame script, it is
executed fine....
BUT
if I put a sprite on the screen (on the current movie) with the
following
behavior:
on mouseup me
goback()
end
the problem is that when I click the sprite with that behavior a
#beginsprite
call is sent to ALL sprites on the current movie!!! how that can
happen???
This is not a killer issue, but its uggly since all sprites are
initialized before
the linkage (position, blend, etc...)
Luiz Gustavo Castelan P�voas
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