Hi Fabricio,
I need my script execute the handler mouseDown first. In this script (a big
script) some variables are setting for, after, when all script for this
handler is finished, the script mouseUp is called. In another words:
You could try to set a couple of property flags to know if your handler
routine is over, like something like this
-- untested behavior code
property pbMouseDownHandlerFlag
property pbMouseUpHandlerFlag
on beginSprite me
-- your other stuff here
-- ...
pbMouseDownHandlerFlag = False
pbMouseUpHandlerFlag = False
end -- beginSprite
on mouseDown me
pbMouseDownHandlerFlag = False
-- your mouseDown handling stuff here
-- ...
pbMouseDownHandlerFlag = True -- pbMouseHandlerFlag is True only when
-- your mouseDown script as executed totally
end -- mouseDown
on mouseUp me
pbMouseUpHandlerFlag = True
-- your old mouseUp script has move to an idle script
end -- mouseUp
on idle
if (pbMouseUpHandlerFlag AND pbMouseDownHandlerFlag) then
-- do your old mouseUp script
-- ...
pbMouseUpHandlerFlag = False
pbMouseDownHandlerFlag = False
end if
-- your other idle script
-- ...
end -- idle
Please note that the idle script may not be the best place to put your test,
you can also use a defined handler, called by the mouseUp, which test the 2
flags until they meet the conditions as in the idle script above. In this
case you should add a timer test, 'cause you have no warranty the mouseDown
script terminate properly, this problem could make your test looping forever.
in this case your beahvior should look like this :
on mouseUp me
pbMouseUpHandlerFlag = True
mouseEndingClic
-- your old mouseUp script has move to an idle script
end -- mouseUp
on mouseEndingClic
-- called by the mouseUp handler
lLoopStartTime = the milliseconds
repeat while not(pbMouseUpHandlerFlag) AND �
pbMouseDownHandlerFlag AND �
((the milliseconds - lLoopStartTime)/1000)<3)
nothing -- loop 'til the mouseDown handler is finished
loop
-- do your old mouseUp script
-- ...
pbMouseUpHandlerFlag = False
pbMouseDownHandlerFlag = False
end -- mouseEndingClic
-- end of untested behavior code
Hope this helps,
S�bastien
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