>This leads to the odd effect, that if you have a mouseUp handler in the
>ancestor, then it will work if there is a mouseDown handler in the
>subObject, attached as behavior, but will be ignored, if the subObject
>contains no mouse-events-handlers.
>Also, the mouseUp handler in the ancestor can be activated, by
>attaching to the sprite, yet another object, which qualifies for the survey.
>
>So if there is any object on a sprite, that triggers the mouse-event
>mechanism, then the _sprite_ will receive the events, and as a result, any
>object in the scriptInstanceList, will receive the events, and
>consequently the events will be trapped by the proper handlers, no matter
>how deeply nested in ancestors they may be.
>
>Jakob
And, there are actually two different 'sets' of mouse events.
MouseUp, MouseDown, and MouseUpOutside seem to be independent of
MouseEnter, MouseLeave, MouseWithin.
So while the ancestor will get the mouseDown if there is a mouseUp in the
subObject, it still won't get mouseEnter/Leave/Within until the subObject
gets one of that set as well.
roymeo
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