Thanks guys :)
The locZ is what im looking for. But somehow, the maxInteger only works once 
for every sprite and it doesnt work when you click on the sprite for the 
second time. I work around it and set the global gHighestNumber property, 
and so far it works :))

Here's the code to share:

on mouseDown me
global gHighestNumber
sprite(me.spriteNum).locZ = gHighestNumber + 1
updateStage
gHighestNumber = gHighestNumber + 1
end

on startMovie
gHighestNumber = 5
-- put the number of sprites here
end

cheers,
applepie

----------------------------------------------------

Drop this behaviour onto your sprites. The locZ
property set to the max integer will essentially put
the active sprite onto the uppermost "layer".

Good Luck.
- -----------------------------------------------------
property spritenum

on mouseDown me
  sprite(the spriteNum of me).locZ = the maxInteger
  updateStage
end
- -----------------------------------------------------
I have 3 small swfs (from Flash) that i imported to
Director and attached a kind of 'draggable' behavior. How do i bring one 
object to the frontmost when the object is clicked?

I realize there'a a moveToFront for window. Is there
any similar command that i can use for sprite?
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