>From: Carl West <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: <lingo-l> script problem
>Date: Tue, 24 Oct 2000 13:45:19 -0400
>
>JUAN COLON wrote:
> >
> > greetings to all
> >
> > the following coding was given to me by someone in this group
> > i sort of modified it and it partially works...
>
>What do you mean by 'partially'? What _does_ work?
>
>This whole behavior is being applied to a sprite, right?
>
>
> > property spriteNum...
> >...
> > the keyDownScript = "sendSprite(" & spriteNum & ", #xKeyDown, the
> > keyCode)"
> >...
>
>I'm dubious about this construction.
>Couldn't it just be put into a keydown handler?
>
>
>
>Looking at the case statement suggests that this only works for one of
>the four buttons (keyCode 126) and the other buttons only change sprite 1
>
>--
>Carl West [EMAIL PROTECTED]
>617.262.8830 x246
>
>I have no superfluous leisure; my stay must be
>stolen out of other affairs; but I will attend you awhile.
>
> - Isabella, Measure for Measure, Act 3 Scene 1
>
>[To remove yourself from this list, or to change to digest mode, go to
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>Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
if you press the up arrow key the sprites change and go through pMemberList1
with no problem but with the others it just shows the first cast and nothing
more...
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