>>there's an odd director behavior that i've found about lingo and letters 
>>with accents, that i'd like you to confirm. that's the case:
>>i'm changing, from a behavior parameter, the member of a sprite, no big 
>>deal; all the members used are text sprites, and if the name of the member 
>>contains and accented letter AND the name is all written in capitals, if i 
>>don't write the accented word in capital in the parameter, i get an error 
>>alert, telling me that the member is not found. the only way to corrrect 
>>this is writing the accented letter exactly like the accented letter in 
>>the member's name. that's funny, because this parameter is a string, 
>>although it is held as a global. shouldn't lingo be not case sensitive? 
>>i've had issues with accented words in markers before, so i may presume 
>>that director does not handle very well stuff like that.
>
>But accented characters are special characters, and aren't considered 
>normal letters (english bias).  I'll bet that Director only considers A-Z 
>and a-z as identical and no other characters outside of those 46.

>Lingo is case-insensitive for characters with the high bit reset--IOW, 
>ASCII value <= 128 (and >= 65). It's an English bias, for sure--ASCII is a 
>7-bit standard, and doesn't support any accented characters (officially).

There are other cases in which Lingo is case-sensitive, even when using English 
letters.

Details on case-sensitivity and accents and other diactrical marks can be found in 
Appendix C of Lingo in a Nutshell.

Bruce Epstein
Zeus Productions
[EMAIL PROTECTED]
732-940-2800



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