> Can anybody give me a hint to solve this problem (fast! ;-))
Learning how to make your game time-based instead of CPU-based can be a
journey instead of a destination. Kerry Thompson recently found a smart
technique that might help you out: set your framerate down to 1fps,
remove your gameplay action from exitFrame events, and use timeOut
objects (at short intervals) to repeatedly call whatever handler you
place the action into. No guarantees, but it might help.
HTH
Rob
/*********************************
* Rob Wingate, Software Human *
* http://www.vingage.com *
* mailto:[EMAIL PROTECTED] *
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