>hello all
>im working on a project which requires me to control
>the sound by using a slider my basic doubt is should i
>create a slider on my own or is there any xtra that
>allows me to automatically create the slider for the
>sound and whats the lingo that is required to increase
>or decrease the volume of sound when the user drags
>the slider please helpp me with the script
>thanks in advance
>sreedhar

Hi sreedhar!

Is this what you're looking for?

-- VolumeSlider behavior
-- Rainer Ohman, 1999

property spriteNum
property pSound
property pSoundName
property pVolumeBtnSprite
property pSliderConstraintSprite
property pZeroVolumeLoc
property pFullVolumeLoc
property pBtnLoc

on getPropertyDescriptionList
  
  propList = [:]
  
  addProp propList, #pSound, [?
          #default: 1, ?
          #format:  #integer, ?
          #comment: "Sound channel:"]
  
  addProp propList, #pSoundName, [?
          #default: "Sound member used as a sprite", ?
          #format:  #string, ?
          #comment: "Sound name:"]
  
  addProp propList, #pSliderConstraintSprite, [?
          #default: 1, ?
          #format:  #integer, ?
          #comment: "Slider sprite number:"]
  
  addProp propList, #pVolumeBtnSprite, [?
          #default: 2, ?
          #format:  #integer, ?
          #comment: "Volume button sprite number:"]
  
  return propList
end

on getBehaviorDescription
  description = ?
"Place the volume button in a channel number higher ?
then the sprite you wish to function as a constraint ?
for the button. Then drop this behavior on the button. ?
Chose either a sound channel or the name of the sound ?
used in a sprite channel."
  return description
end

-----------------

on beginSprite me
  sprite(pVolumeBtnSprite).constraint = pSliderConstraintSprite
  sprite(pVolumeBtnSprite).moveableSprite = TRUE
  sprite(pSliderConstraintSprite).width = 0
  pFullVolumeLoc = sprite(pSliderConstraintSprite).top
  pZeroVolumeLoc = sprite(pSliderConstraintSprite).bottom
  sprite(pVolumeBtnSprite).locV = pFullVolumeLoc
end

on setVolume me
  range = pZeroVolumeLoc - pFullVolumeLoc 
  volIndex = 255.0 / range 
  diff = pZeroVolumeLoc - pBtnLoc
  v = diff * volIndex
  
  if pSound then
    set the volume of sound pSound = integer(v)
  end if
  
  if not(pSoundName = "Sound member used as a sprite") then
    member(pSoundName).volume = integer(v)
  end if
end 

on exitFrame me
  pBtnLoc = sprite(spriteNum).locV
  setVolume
end

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