To adjust the width of a field, you need to set its rect directly - fields
won't respond to "set the width"-type calls. You'll need to get the
difference between the mouseH and the locH of the field, and then set the
field's rect to rect(0,0,theNewWidth, member(theField).height). For example
(untested):
-----------
property pFieldSprite
property pFieldlocH
on mSetFieldInfo me, myfield, fieldLocH
pField = myfield
pFieldHeight = member(pField).height
pFieldlocH = fieldLocH
end
on mouseDown me
sprite(me.spriteNum).moveableSprite = TRUE
box1 = 7 -- I only hardcoded this for experiment purposes
repeat while the stillDown
sprite(me.spriteNum).locH = the mouseH
newLoc = the mouseH - fieldLocH
if newLoc > 0 then
sprite(pField).rect = rect(0,0,newLoc,pFieldHeight)
end if
updateStage
end repeat
sprite(me.spriteNum).moveableSprite = FALSE
end
---------
the "on mSetFieldInfo" handler could be replaced with a GPDL, but I tend to
attach behaviors on the fly.
HTH,
Kurt
> Hello list,
> I'm trying to make a group of vertically stacked fields change their
> widths according to how far the user clicks and drags the bar that covers
> their left side (like for width of cells in spreadsheet programs). I don't
> want them to be able to resize them from the right. I had no problem coming
> up with the lingo for moving the bar left and right, but when I tried to tie
> in the field, I got lost. The best I could do was to have the entire field
> move with the bar... I couldn't get the right side of it to remain in it's
> inital location. Here's the code I'm using right now (try not to laugh):
>
> on mouseDown me
> sprite(me.spriteNum).moveableSprite = TRUE
> box1 = 7 -- I only hardcoded this for experiment purposes
> repeat while the stillDown
> sprite(me.spriteNum).locH = the mouseH
> sprite(box1).left = the mouseH
> updateStage
> end repeat
> sprite(me.spriteNum).moveableSprite = FALSE
> end
>
> Any thoughts would be greatly appreciated.
>
> Thanks,
> Eric Reynertson
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