I am creating a game which is set in an iscometric view. It is totaly 2D,
but the problem is I cant seem to set a boundrey for the actuaal gameplay,
( the area of movement for the avetar ) i have tried to drawing out the
surface plain as a map in 1 bit and setting the blend to matte, then
attatching a script to the avatar saying that the loc of the sprite is to be
within thethe matte of of the map. This has been the only solution I can see
possible but cant get it to work,
Has anybody got a better one or any advise an how to get this one working???
Cheers
- Jon -
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