Hi Pranav,
> objects....and AFAIK they shoot off messages EVERY time their
> time is over and then restart, right? Well, they dont work
> that way out here....
Just a shot in the dark without the code, but do you have the timeOuts in a
behaviour attached to multiple sprites, using the same name for all of them?
timeOut("timeOutName").new(1000, #method, me)
If so, only the last behavior to be instanced will generate the timeOut -
each "new" timeOut will overwrite the previous one. The way around that
would be to give each timeOut a unique name, such as:
ptTimeOut = "timeOut"&spriteNum
timeOut(ptTimeOut).new(1000, #method, me)
Which will never be the same at a given score position.
I hope this has any relation to your particular problem... You're really
best off posting some of the code, like Roy suggested.
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