There is a function *rollOver()* that returns the spriteNum
whenevere the mouse is rolled over that sprite.

In your situation a case statement would help:


on enterFrame
case (the rollOver) of
  1: do your tweening here --or go to a marker or whatever
  2: do this instead
  3: whatever else
  4: someMore
  5: and anOther
end enterFrame

NB. 1, 2, 3, 4, 5 refer to the sprite channel of each button.


HTH
John



apellicciari wrote:

> Hi dear list,
>
> I'm new with lingo and I have a project
> with 5 buttons, when I roll over
> them I need an image to come from the
> right (with a tween motion), and
> the actual image on the stage has to go
> off the screen to the left(with a tween
> as well). But they have to do this at
> the same time. it has to know which
> sprite is on the screen each time I
> roll over each buttom. I don't know how
> to start... Do you Know some example on
> the net?
>
> My idea first was to roll them all like
> in a sequence so I used the locH of the
> sprite but the problem is the distance
> between the first and the last button,
> the person will have to wait a sequence
> of images to pass in the stage in order
> to see the one he wants.
>
> thanks in advance
> Alessandra
>
> (ON movimenta2
>   global
> plogo,logo,pcases,cases,ptecno,tecno,pp
> rojetos,projetos
>
>   if sprite(plogo).locH<logo and
> sprite(ptecno).locH<tecno and
> sprite(pcases).locH<cases and
> sprite(pprojetos).locH<projetos then
>     repeat while sprite(plogo).locH<
> logo and sprite(ptecno).locH<tecno and
> sprite(pcases).locH<cases and
> sprite(pprojetos).locH<projetos
>
>       sprite(plogo).locH=
> sprite(plogo).locH+40
>
>       sprite(ptecno).locH=
> sprite(ptecno).locH+40
>
>       sprite(pcases).locH=
> sprite(pcases).locH+40
>
>       sprite(pprojetos).locH=
> sprite(pprojetos).locH+40
>
>       updatestage
>
>     end repeat
>
>   else
>     if sprite(plogo).locH>logo and
> sprite(ptecno).locH>tecno and
> sprite(pcases).locH>cases and
> sprite(pprojetos).locH>projetos then
>       repeat while sprite(plogo).locH>
> logo and sprite(ptecno).locH>tecno and
> sprite(pcases).locH>cases and
> sprite(pprojetos).locH>projetos
>
>         sprite(plogo).locH=
> sprite(plogo).locH-40
>
>         sprite(ptecno).locH=
> sprite(ptecno).locH-40
>
>         sprite(pcases).locH=
> sprite(pcases).locH-40
>
>         sprite(pprojetos).locH=
> sprite(pprojetos).locH-40
>         updatestage
>       end repeat
>       sprite(plogo).LocH=logo
>       sprite(pcases).LocH=cases
>       sprite(pprojetos).LocH=projetos
>       sprite(ptecno).LocH=tecno
>     end if
>   end if
>   end if
> end)
>
>
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