Hi Roy
Try something like this:
on mResizeRect vSprite, vFactor
vStartRect = sprite(vSprite).rect
theScale = float(vStartRect.width) / vStartRect.height
if vStartRect.width >= vStartRect.height then
vScale = float(vStartRect.width) / vStartRect.height
vScaleRect = rect(-1.0 * vScale,-1.0,1.0 * vScale,1.0) * vFactor
else
vScale = float(vStartRect.height) / vStartRect.width
vScaleRect = rect(-1.0,-1.0 * vScale,1.0,1.0 * vScale) * vFactor
end if
vNewRect = vStartRect + vScaleRect
sprite(vSprite).rect = vNewRect
end mResizeRect
its not perfect, there is a slight loss in the proportionality, but unless
this is a severe mission critical piece this should get it working.
vSprite is an integer
vFactor is any factor that you want to scale it by so to speak
anyhow, hope it helps you.
Sincerely
Mark
--------------------------------------------
Mark R. Jonkman
Mark R. Jonkman Consulting
ADDRESS: 20 Windermere Crt., Guelph, ON, CANADA N1E 3L4
PHONE: 519-837-8509
EMAIL: [EMAIL PROTECTED]
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